Its been awhile building out the new server architecture. Nothing has changed on the client side, but the server side has been totally restructure from a single monolithic game server to a clustered system capable of scaling to huge amounts of players.
This change was required now to implement the needed infrastructure to be built on for upcoming features such as planets which will span multiple servers.
There is still a number of bugs that need to be worked out with the current system such as failures connecting and some intermittent server lockups, but these issues are currently being resolved and should provide a reliable experience soon.
Upcoming features.
Work is being done on building out a planetary system. This is still in the early phases but I currently have a working proof of concept of a sphere based terrain system with mining. This will be the next addition once all of the server side regressions are fixed and the clustered system is completely solid.