v0.23

Posted Oct 7 2025 at 04:28 by Gamerscomplete

= Major ship grid update =

  • The ship grid system has been reduced from 1m to 10cm, this allows much finer details along with much better placement options for blocks.

  • New blocks added. 10x10cm armor block, and 20cm long pipe piece.

  • Major performance improvements to block placement. Blocks with a large cell occupancy were greatly impacted in the 10cm grid model, the cell occupancy check has been rewritten to be about 1000x faster for large cell blocks.

  • Fixed a bug with with placement that would sometimes cause a ghost block not to be placed

== Features currently under development ==

= Items =

  • The item system is being completely rewritten to support static and dynamic item attributes. The static system will enable giving items like ammunition, attributes such as damage to be able to have different amounts of damage based on the ammunition being used.
    The dynamic attributes allow for individual items to have attributes like for example a o2 tank with the amount of oxygen it contains.

= Asteroids =

  • The asteroid and mining system is being replaced to provide a much more realistic and element distribution.

  • Asteroids now will spawn and generate a random size, then it will pick a class of asteroid it will be. Then the element distribution will be based off of the class, and the amount of each element will be based off the size of the asteroid.

  • Asteroids will no longer be a singular element type, and instead all asteroids will provide unrefined ore based on the element distribution the asteroid is made of. Unrefined ore is processed in the refinery to produce refined ores based on the element distribution of the asteroids that were mined. The new items dynamic attributes allow tracking individual elements in the ore as they are mined.

  • A new scanning block will be created that will be used to scan asteroids to find the ones you want to mine rather than just randomly mining asteroids.

← Back to News Get the Client